Category Archives: 3DS Max

V-Ray Compositing Setting in 3DS Max 2012

Screenshot Settings for 16 bit compositing using Autodesk 3ds Max 2012 Output to a 32 bit EXR file. “OpenEXR, or simply EXR for short, is a deep raster format developed by ILM and very broadly used in the computer-graphics industry, … Continue reading

Posted in 3DS Max, Computers, graphics | Tagged , , , , | Leave a comment

3DSMax Rendering with Mental Ray Proxy – mrProxy

Mental ray proxy is a light-weight placeholder used to reduce mental ray and 3ds max memory use as well as enhance render and 3ds max view-port performance and speed. See example I rendered in 3ds Max 2012 with mrProxy employed. … Continue reading

Posted in 3DS Max, graphics | Tagged , | Leave a comment

3DSMax Rendering with Mental Ray

Autodesk 3DS Max 2012 test rendering with default values, using Mental Ray Render time for below:  2min 49 seconds Final version with Max Final Gather Precision and other enhanced settings. Render time: 5hrs 13 mins. Click on image below for … Continue reading

Posted in 3DS Max, graphics | Tagged , , | Leave a comment

3ds max text export for Realflow

Here’s what l do to create objects from 3ds max for import into Realflow. Realfow requires triangulated objects. Set units to us inches create a text – eg a simple letter A Set the size to 1 inch Apply extrude … Continue reading

Posted in 3DS Max, graphics, Realflow | Tagged , , , , | Leave a comment

Realflow 2012 + Maya 2012 101

Getting the scaling right is really fundamental in my view towards realistic simulation using Nextlimit Realflow and my preferred Graphics software Autodesk Maya. I’ll list the settings l used for a simple test to master the dimensioning of objects imported … Continue reading

Posted in 3DS Max, graphics, Maya, Realflow | Tagged , , | Leave a comment